The Real Question Behind Rennsport, GT7 and Project Motorsport
There’s a special kind of madness in sim racing.
Every year, someone launches the next big thing — new graphics, new physics, new promises — and we all go: “This time… this time it’s real!”
And then we spend six hours calibrating the wheel, realize the car feels like a hovercraft, and go back to GT7 to feel something resembling happiness again.
So yes. Maybe we’re not buying games anymore.
We’re buying potential — the digital equivalent of falling in love with someone because they might become a better person one day.
Rennsport – Gorgeous, Mysterious, and Slightly Confused
Rennsport looks like it was built by angels on Unreal Engine 5.
It’s beautiful — painfully so. The light hits the cars just right, the tracks shimmer, and you half expect Morgan Freeman to narrate your out-lap.
And yet… something’s off.
It feels like talking to a genius who hasn’t had their morning coffee.
The handling’s there, the sound’s there — but the feeling? Still boarding the plane.
Everyone’s polite about it because, well, nobody wants to upset the future king.
But make no mistake — this is a sim that’s still learning how to walk. A baby in carbon fiber shoes.
Give it time, though, and it might grow up to punch ACC right in the diffusers.
Project Motorsport – The Optimist’s Paradise
Ah, Project Motorsport. The one that whispers: “Don’t worry, you don’t need to be a pro — just enjoy the journey.”
It’s not trying to be the toughest or the rawest. It’s trying to be friendly.
Which, in sim racing, is about as rare as a civil YouTube comment.
It promises a proper career, tuning, some real progress — the kind of thing GT7 nailed twenty years ago and everyone else conveniently forgot about.
But here’s the thing: we’ve been promised “career progression” before. Usually, it ends with 400 menu screens, six currencies, and a narrator who sounds like they’ve been kidnapped by EA Sports.
Still, there’s hope. If PMR actually nails the balance between realism and flow, it could become the sim for people who don’t spend their weekends arguing about tire compounds on Reddit.
GT7 – The Sensible Grown-Up in the Room
And then there’s GT7.
Old, reliable GT7. The Toyota Corolla of sim racing — not the fastest, not the wildest, but it always starts in the morning.
You plug in your wheel, and it just… works.
No drama. No broken servers. No patch that changes your brake bias from “perfect” to “catastrophic.”
Sure, the penalty system occasionally punishes you for existing, but overall it’s the one sim that feels like it knows what it’s doing.
While everyone else screams “next-gen physics!” GT7 just smiles and says: “Yes, but does your game actually work?”
Force Feedback – The Thing That Actually Matters
Let’s be honest: graphics are nice, sound is lovely, but if the force feedback isn’t right — you’re basically playing Mario Kart in a tax return.
ACC? Feels like poetry.
Rennsport? Feels like a machine learning to love.
PMR? We have no idea yet, because nobody’s driven it long enough to find out.
Force feedback is the soul of sim racing — it’s the voice in your hands that says,
“Lift off, you idiot, you’re understeering into oblivion.”
Until that voice is tuned, the prettiest visuals in the world mean nothing.
You might as well be steering a sofa through a fog machine.
Timing Is Everything
Jumping sims too early is like dating someone because you like their potential.
It’s exciting for a week, and then you realize: they can’t cook, can’t park, and their favorite setting is “early access.”
Switching from ACC to Rennsport now is tempting — but unless you enjoy beta-testing steering feel, you might wait until it stops vibrating like a Nokia 3310 on a metal table.
Coming from GT7? PMR looks shiny, but remember: “new” doesn’t always mean “better.”
Sometimes it just means “unfinished.”
The Big Picture
Sim racing today is like a garage full of beautiful prototypes.
| Mood | Game | Feels Like |
|---|---|---|
| Emotion | GT7 | That one car you actually trust to start |
| Progression | Project Motorsport | A road trip still being mapped |
| Precision | Rennsport | Engineering excellence wrapped in caffeine and confusion |
Each game offers a different kind of joy — and frustration.
Together, they form a triangle of madness that we call the future.
The Dragon’s Final Thought
At Blue Dragon Racing, we’ve seen it all — games that soared, games that crashed, and some that did both before lunch.
Every new sim comes with the same question:
Do you wait, or leap into the unknown?
Sometimes you jump and fly.
Sometimes you jump and fall into a pit of patch notes.
But either way — you jump. Because that’s what racing people do.
We chase the next corner, the next tenth, the next feeling.
And one day, maybe, Rennsport or PMR will finally give us that perfect lap — the one that feels so real, you forget it’s all just pixels and hope.
Until then… keep your rig steady, your tires warm,
and your expectations somewhere between “wow” and “we’ll see.”
✦ Written by Blue Dragon Racing — where every lap is a test drive of the future.

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