⭐ GROUND 5 — Online Racing Begins (PS Plus)
After mastering GT7 offline (manual gears, TC1, Sophy AI, License A Gold), most sim racers begin competing online by subscribing to:
🎮 PlayStation Plus — 79 € / year
This unlocks:
- Daily Races
- Driver Rating (DR)
- Sportsmanship Rating (SR)
- Competitive lobbies
- Real opponents with unpredictable behaviour
Typical progress for serious hobbyists:
- DR: B
- SR: A
This stage introduces real pressure:
- defensive driving
- clean side-by-side racing
- awareness of risky opponents
- longer races and sustained concentration
Investment total at Ground 5:
Ground 1–4 (430 €)
- PS Plus (79 €)
⭐ ≈ 509 €
At this point, many drivers consider joining league racing — especially Aero League Racing (ALR).
But an important pattern appears:
⚠ Why Most Drivers Recommend Buying a Wheel BEFORE Joining the League
Leagues like ALR maintain very competitive driver pools across 4–5 tiers.
Momentum is important, and many racers discover:
⭐ Transitioning from controller → wheel causes a temporary performance drop.
Typical adaptation time:
- 2–3 months of muscle memory rebuilding
- braking consistency decreases
- steering smoothness resets
- racecraft timing shifts
- overall pace drops by 1–2 tiers temporarily
Because ALR ranks drivers by speed and consistency, entering a league mid-adaptation often results in:
- landing in a lower tier
- reduced confidence
- unnecessary frustration
For this reason, the majority of experienced league racers advise:
⭐ The wheel should be purchased and mastered BEFORE joining a league season.
This ensures full stability and muscle-memory consistency when the season starts.
⭐ GROUND 6 — The First Wheel & Rig (The Correct Way)
Once online racing becomes stable, most sim racers reach a point where the controller can no longer express their precision.
The natural progression is to purchase the first wheel ecosystem.
The biggest community mistake:
❌ buying a 10–15 Nm wheel as the first upgrade.
Based on widespread experience:
- GT7 drivers typically use ~3-5 Nm
- ACC drivers with 8 Nm bases averages ~6 Nm
- higher torque creates fatigue, not speed
- precision drops under excessive force
Thus the optimal starting point is:
⭐ 5 Nm Direct Drive Bundle
🟦 Fanatec GT DD Pro (5 Nm) — ~700 €
Reasons why Fanatec is preferred long-term:
- fully upgradeable later to 8 Nm or 10 Nm
- excellent compatibility with GT7, ACC and iRacing
- drivers can enter iRacing with this same base
- pedals and rims remain usable for years
- ecosystem stability
- no need to rebuy everything later
🟦 Fanatec Load Cell Brake — ~80 €
Provides near-pro braking behaviour at minimal cost.
⭐ Rig Recommendation: BDR Sceleton 1.0 — 230 €
Most entry-level rigs flex heavily under load cell braking.
The Sceleton 1.0 is widely considered ideal for:
- DD Pro 5 Nm
- DD Pro 8 Nm
- even 10 Nm upgrades
- full load cell braking
- compact spaces
- multi-year progression
🪑 Used automotive seat — ~50 €
Investment at Ground 6:
509 € + 700 € + 80 € + 230 € + 50 €
⭐ ≈ 1569 €
This setup is fully capable of ALR league racing and early ACC progression.
⭐ GROUND 7 — Two Natural Progression Paths
Once stability on the wheel is achieved and online racing becomes consistent, sim racers split into two common evolution paths.
🟦 Path A — VR Immersion (GT7 Focus)
🥽 PS VR2 — ~400 €
Most VR users report:
- dramatically improved immersion
- better apex visibility
- natural head movement
- sharper speed perception
- no need for triple screens
- deeper situational awareness
VR also becomes a whole-family device:
- VR cinema mode
- adventure experiences
- fitness games
- educational titles
Investment at Ground 7A (VR path):
1569 € + 400 €
⭐ ≈ 1969 €
🟧 Path B — ACC: Full Simulation Level
💰 ACC + All DLC (on sale): ~70 €
ACC provides:
- tyre pressure & temperature management
- brake bias tuning
- warmup lap procedures
- pit strategy
- refuelling
- deep GT3 and GT4 physics
- 30-car competitive grids
- TC/ABS micro-control (often around 2/2)
Sim racers who learn fundamentals in GT7 rarely need to relearn driving — only engineering understanding.
Investment at Ground 7B (ACC path):
1569 € + 70 €
⭐ ≈ 1639 €
This is often where long-term sim racers begin their ascent toward ACC Gold pace — typically after 3–4 years of training.
⭐ GROUND 8 — The Professional Path (iRacing & Real Cars)
Reaching Ground 8 means:
- 2.5–3 years of structured sim racing
- successful GT7 league racing (e.g., ALR)
- ACC competence at high pace
- strong endurance consistency
- deep setup awareness
- clean racecraft
This is the moment where some drivers enter professional-level development.
🏁 iRacing: The Global Standard
iRacing is the platform where:
- real GT drivers train
- motorsport teams scout
- racecraft standards are highest
- pro-level physics dominate
- official races run every hour
The cost is significant:
💰 High-spec PC: 1500–2500 €
💰 iRacing subscription: 100–150 € / year
💰 Cars & tracks: 300–1500 €
💰 Coaching: 50–150 € / session
💰 League fees: 10–50 € / season
Total investment at Ground 8:
1639 € (ACC path) + 3000 €+ (PC + content)
⭐ ≈ 4639–5500 €+
Notably:
Many successful early iRacing racers still use Fanatec DD Pro TYPE equipment.
This confirms that starting with an upgradeable ecosystem pays off long-term.
⭐ REALITY CHECK — Sim Racing Is Not “Pay to Win”
A recurring beginner mistake is assuming that buying high-end hardware early will create instant performance — especially the belief that a 15 Nm base, triple screens, and a high-end PC will turn a newcomer into a top iRacing driver within a year.
This mindset collapses quickly.
Sim racing is NOT Fortnite.
No amount of hardware can buy skill.
Elite-level performance is built through mileage and discipline.
ALR drivers in top tiers typically complete:
⭐ 6000–10,000 km of practice per season
(≈ 40–80 hours of driving)
ACC Gold drivers commonly have:
⭐ 6+ years of continuous practice
⭐ tens of thousands of kilometers driven
⭐ deep knowledge of tyres, fuel, and setup behaviour
People claiming GT7 “isn’t a sim” almost always:
- skipped the GT7 learning path
- never completed License tests at gold
- never used TC1
- try to justify unnecessary spending
- repeat YouTube opinions from LED-lit streaming rooms
The truth:
GT7 develops the strongest GT racing fundamentals of any title. beacause it is ment for that.
ACC adds engineering and car understanding.
iRacing adds professional racecraft and structure.
None of these steps can be skipped.
⭐ THE REAL COST OF THE FIRST 2–5 YEARS
YEAR 1 — Ground 1–4
≈ 430 €
(PS5 + GT7 + DLC)
YEAR 2 — Ground 5–6
≈ 1139 €
(PS+ + Wheel + Rig)
Cumulative: ~1569 €
YEAR 3 — Ground 7 (VR or ACC)
VR path: +400 € → ~1969 €
ACC path: +70 € → ~1639 €
YEAR 4 — Advanced Development
Coaching, DLC, small upgrades: 200–400 €
→ ~1839–2369 € (ACC)
→ ~2169–2669 € (VR)
YEAR 5 — Ground 8 (iRacing)
PC + iRacing + content + coaching: 2000–3500 €
→ 3800–6000 € total realistic
→ 9000 €+ for full investment paths
This is the genuine cost of becoming a competitive sim racer —
and for many, a future real-world racer.
⭐ FINAL MESSAGE — The BDR Philosophy
Sim racing is a discipline.
It rewards effort, consistency, and learning.
The real formula is:
⭐ Drive → Learn → Apply → Improve → Repeat.
Equipment improves immersion.
But skill wins races.
This structured Ground path ensures:
- no wasted money
- the smoothest learning curve
- the highest long-term performance
- and a joyful 5-year journey from GT7 beginner to advanced sim racer
This is how Blue Dragon Racing defines the path to mastery.
PS! Why Let a Child Practice Sim Racing?
Sim racing is not only a hobby for adults.
Many families introduce their children to sim racing because it develops life-long skills that go far beyond gaming.
Most parents who allow their children to enter structured sim racing communities (like Aero League Racing or similar groups) notice surprising benefits:
⭐ 1. Real Driving Fundamentals
Children gain early understanding of:
- braking discipline
- cornering logic
- throttle control
- road awareness
- respecting speed
This builds a foundation that later translates into safer real-life driving.
⭐ 2. Respect for Others on Track
Sim racing teaches:
- giving space
- clean overtakes
- avoiding contact
- following rules
- racing fairly
This naturally develops respect, situational awareness, and empathy.
⭐ 3. Understanding Consequences
Every mistake in racing has a direct cause and effect:
- late braking → crash
- aggression → penalties
- impatience → lost position
Children quickly learn that actions have outcomes,
and that responsibility is essential.
⭐ 4. Emotional Control
Sim racing consistently challenges:
- frustration
- adrenaline
- disappointment
- the urge to overdrive
This helps young racers develop:
- calm thinking
- emotional regulation
- patience under pressure
- ability to reset mentally after mistakes
These are lifelong psychological skills.
⭐ 5. Overcoming Challenges
Sim racing is built on improvement:
- learning new tracks
- solving setup problems
- dealing with stronger opponents
- recovering from bad races
Children learn resilience, persistence and problem-solving —
traits valuable in school, sports, and adulthood.
⭐ 6. A Safe, Mature Online Community
In well-moderated sim racing leagues, the environment is drastically different from typical online games.
Communities like ALR are known for being:
- calm
- polite
- responsible
- team-oriented
- mostly adult members
- focused on improvement, not toxicity
Children who grow in such an environment naturally learn:
- respectful communication
- teamwork
- rule-following
- accountability
- constructive behaviour
It becomes a healthy social space,
not a toxic online environment like many other games.
⭐ In short:
Sim racing combines motorsport, psychology, discipline, and community values into a single activity.
For many families, it becomes:
- a bonding hobby
- a tool for emotional and behavioural growth
- a pathway to safe future driving
- a positive online environment
- and a long-term skill-building platform
This is why many parents choose sim racing for their children —
and why the BDR Ground System is designed to be safe, structured, and growth-focused.

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