Half a year ago, we looked at Rennsport and Project Motor Racing and asked the question every sim racer eventually asks:
Should we jump now — or wait until someone finishes building the aircraft?
At the time, Rennsport looked like a futuristic racing machine assembled by extremely talented engineers who had somehow forgotten to install the soul.
Project Motor Racing, meanwhile, was still mostly selling us a dream: proper career progression, historic racing cars, accessible simulation and the spiritual return of Project CARS.
Then it launched.
And for a while, the dream appeared to have driven directly into the pit wall.
So, several major updates, countless hotfixes and a small mountain of patch notes later, it is time to return to the garage.
Have they improved?
Yes.
Are they finished?
Absolutely not.
Rennsport – The Baby Has Learned to Walk
When we last spoke about Rennsport, it was a baby wearing carbon-fibre racing shoes.
It looked expensive.
It sounded ambitious.
But whenever it tried to move, everyone nearby instinctively reached out to catch it.
Since then, Rennsport has received substantial updates, including new cars, additional track layouts, visual improvements, stability fixes and a significant overhaul of its artificial intelligence and Championship Mode. The May 2026 Endurance Classics update alone added five cars and marked the beginning of a broader single-player rework.
And that matters.
Because Rennsport’s biggest problem was never that it lacked technology.
Its problem was that it felt like a showroom.
A beautiful, polished, extremely expensive showroom where someone had forgotten to provide a reason to stay after completing three laps.
The improved AI and championship structure suggest that the developers have finally recognised something Gran Turismo understood decades ago:
People do not only want to drive cars. They want somewhere to drive them.
Rennsport now officially advertises 21 cars and 17 tracks in the standard edition, with official multiplayer contests and single-player championships. Its Deluxe Edition expands that selection further, while additional classic-car DLC has continued arriving during 2026.
So yes, there is more game inside the simulation now.
The problem is that Rennsport still occasionally feels like it was designed by people who believe enjoyment should be delivered in a later software update.
The Driving – Better, but Still Under Investigation
The handling has improved.
The cars communicate more clearly, the overall experience feels more coherent, and the simulator no longer seems quite as uncertain about what it wants to be.
But this is where Rennsport faces its greatest problem.
It is no longer competing against an imaginary future.
It is competing against ACC, iRacing, Le Mans Ultimate, Automobilista 2 and every other simulator already occupying people’s limited racing time.
Being promising is no longer enough.
The force feedback cannot merely be technically correct. It has to make you believe that the front tyres are connected to the steering wheel rather than sending you a strongly worded email about grip loss.
Rennsport is closer than it was.
There is more weight, more information and more confidence in the car. But depending on the vehicle and hardware, the experience can still feel slightly filtered — as though the tyres know something important but have been instructed not to discuss it with the driver.
It is no longer a machine learning to love.
It has developed feelings.
It is simply not yet comfortable expressing them in public.
Rennsport’s New Problem: The Clock Is Ticking
Rennsport has also changed how it communicates its future plans.
After missed expectations and criticism from the community, the developers revised their 2026 roadmap, replacing firm dates with broader seasonal targets and acknowledging that previous promises had been overly optimistic.
This is sensible.
It is also the software-development equivalent of removing the speedometer after being caught speeding.
You are technically less likely to display the wrong number.
But everyone still knows how fast you are going.
The encouraging part is that Rennsport remains active. Updates, DLC releases, multiplayer schedules and application improvements are continuing, including Touring Classics content in June and a companion-app overhaul in July 2026.
Rennsport is not abandoned.
It is not collapsing.
It is moving forward.
But it still needs to answer one brutal question:
Why should an ordinary sim racer make Rennsport their main game?
At the moment, the answer remains:
“Because it might become brilliant.”
Which is better than no answer.
But it is still the same relationship based largely on potential.
Project Motor Racing – The Launch That Hit the Barrier
Project Motor Racing had the opposite problem.
Before launch, it sounded warm, welcoming and surprisingly complete.
A proper career.
Historic machinery.
Modern GT racing.
Mod support.
Accessible realism.
The return of that old Project CARS feeling.
Then it launched in November 2025.
And the first few months were not kind.
Reviews repeatedly criticised inconsistent handling, unclear feedback, balance problems and an experience that contained good ideas without successfully combining them into a satisfying game. One January review concluded that its passion for motorsport had not yet translated into enjoyment, while another described it as an average racer that had missed the mark created by its own hype.
In other words, Project Motor Racing arrived at the restaurant carrying a beautiful menu.
Then served one tyre, two loading screens and some grass.
But unlike some disastrous launches, the developers did not disappear into the mountains.
They started fixing it.
Aggressively.
Update 2.0 – The Emergency Engine Rebuild
The major turning point was Update 2.0, released on 25 March 2026.
It introduced a redesigned interface, reworked parts of the career mode, added anti-cheat integration and made substantial changes to handling and tyre behaviour. Further updates during May and June focused on performance, stability, setups, AI, replay functionality, audio, user-interface improvements and additional content.
This was not a small update.
This was the developers opening the bonnet, removing most of the engine and discovering that someone had installed optimism where the crankshaft should have been.
The result is unquestionably better.
The cars are more predictable.
The tyre behaviour makes more sense.
The interface is clearer.
The game is more stable.
The career mode feels less like an accounting spreadsheet designed by someone who dislikes motorsport.
Project Motor Racing now provides a much more convincing foundation than it did at launch.
But foundations are usually beneath buildings.
You are not meant to live directly on one.
The Career Mode – Finally Becoming the Main Event
Project Motor Racing’s greatest opportunity remains its career mode.
This is the feature that could separate it from the increasingly crowded field of serious simulators.
ACC gives you focused GT racing.
iRacing gives you organised competition and a monthly reminder that hobbies can require mortgage planning.
Le Mans Ultimate gives you endurance racing.
GT7 gives you cars, progression, polish and a café owner who appears unusually interested in your collection.
Project Motor Racing could sit in the middle:
A proper simulator with a career that makes people care about what happens after the chequered flag.
Update 2.0 reworked elements of the career experience, and later updates continued improving AI, handling and usability. The Factory Driver Challenge was also reimagined in July 2026, showing that the developers are still building structured content rather than focusing exclusively on isolated races.
This is promising.
But the career still needs more personality, stronger presentation and a greater sense that you are building a racing life rather than completing a collection of administrative tasks.
A career mode should make you think:
“One more race.”
Not:
“I should probably check whether this contract menu has a back button.”
Project Motor Racing’s Handling – No Longer Terrifying
At launch, the handling could vary dramatically between cars.
One vehicle might feel believable.
The next might behave as though each tyre had signed a separate employment contract.
Update 2.0 and the patches that followed have improved the handling and tyre models considerably.
There is now a clearer relationship between steering input, weight transfer and available grip.
You can push the car without constantly wondering whether the rear axle is planning a military coup.
But consistency remains important.
A simulator with a broad collection of historic and modern cars has a much harder job than a title focused on one racing category. A 1960s prototype should not feel like a modern GT3 car with worse brakes.
Different cars need different personalities.
But they must all speak the same physical language.
Project Motor Racing is getting closer.
At launch, several cars appeared to be speaking fluent nonsense.
Force Feedback – The Verdict From Your Hands
This was the real question in the original article.
Because graphics can impress you.
Sound can excite you.
Career progression can keep you playing.
But force feedback determines whether your brain believes the car exists.
Rennsport
Rennsport’s force feedback is more informative and mature than it was during its earlier development.
The steering has greater confidence and the vehicle behaviour feels less disconnected.
But it can still feel overly polished or filtered in places.
It tells you what the car is doing.
It does not always make you feel responsible for it.
Project Motor Racing
Project Motor Racing has made the larger leap.
Its handling and tyre updates have given the force feedback a more logical foundation. The connection between the car and the wheel is clearer than at launch.
But the experience still varies more between cars and hardware configurations than it should.
Sometimes it feels excellent.
Sometimes it feels like the steering column has stopped for a cigarette.
ACC
ACC remains the annoying benchmark sitting in the corner.
Not because it is perfect.
But because when the tyres begin to lose grip, the steering, chassis and sound usually combine into one clear message:
“You have made a mistake, and here is exactly how stupid it was.”
That clarity remains difficult to beat.
So, Are They Better?
Yes.
Significantly.
Rennsport now feels more like a complete racing platform and less like a technology demonstration with expensive headlights.
Project Motor Racing has recovered from a deeply troubled launch and now resembles the game it originally promised to become.
But neither has reached the point where GT7, ACC or another established simulator should automatically be removed from your storage drive.
Here is the updated situation:
| Game | November 2025 | July 2026 |
|---|---|---|
| Rennsport | Beautiful but uncertain | More complete, better supported and increasingly credible |
| Project Motor Racing | Full of promise before a difficult launch | Considerably improved, but still rebuilding trust |
| GT7 | Reliable and polished | Still reliable, still polished and still occasionally issuing penalties for being near another human |
| ACC | The force-feedback benchmark | Older, focused and still irritatingly difficult to replace |
Should You Buy Rennsport Now?
Rennsport is now easier to recommend than it was half a year ago.
Buy it if you:
- want a modern simulator with strong visuals;
- enjoy GT, endurance and classic racing content;
- value organised multiplayer;
- are willing to grow alongside an evolving platform.
Wait longer if you:
- primarily want a deep single-player career;
- expect every feature to feel complete;
- already have a simulator that satisfies your league-racing needs;
- become angry when a roadmap contains more seasons than a television drama.
Rennsport is no longer merely a bet on the future.
But part of its price is still paid in patience.
Should You Buy Project Motor Racing Now?
Project Motor Racing has improved enough that it deserves a second look, especially for players attracted by its broad car selection and career ambitions.
Buy it if you:
- miss the variety and spirit of Project CARS;
- want both historic and modern racing;
- prefer structured single-player progression;
- accept that some cars and systems still require refinement.
Wait if you:
- demand perfectly consistent force feedback;
- mainly race competitively online;
- expect GT7-level polish;
- bought it at launch and still experience emotional reactions when someone says “tyre model.”
Project Motor Racing is no longer the disaster some feared it might become.
It is now something far more dangerous:
A genuinely interesting game that might convince you to reinstall it.
The Big Picture
Half a year ago, both games were selling potential.
Today, they are delivering progress.
That distinction matters.
Potential is a trailer.
Progress is a patch that fixes the thing everyone complained about.
Rennsport has expanded its content, improved its AI and started building a more convincing single-player experience.
Project Motor Racing has overhauled its handling, tyres, interface and career systems while continuing to fix stability and usability problems.
Neither journey is complete.
But both cars are now pointing roughly toward the circuit rather than the nearest emergency exit.
The Dragon’s Final Thought
Sim racing does not forgive weak launches easily.
Players invest too much money, too much time and far too much emotional energy into arguing about brake pressure to accept a game that feels unfinished.
Rennsport still needs an identity strong enough to pull drivers away from established platforms.
Project Motor Racing still needs consistency strong enough to erase the memory of its launch.
But both have improved.
Not through advertising.
Not through cinematic trailers.
Through updates, fixes and the deeply unglamorous process of repairing things that should probably have worked in the first place.
So, did we make the right decision by waiting?
Probably.
Rennsport has learned to walk.
Project Motor Racing has climbed out of the gravel.
And GT7 is still sitting in the garage, starting every morning, quietly wondering why everyone else is making this look so difficult.
The future of sim racing is still coming.
It is simply arriving one patch at a time.
Written by Blue Dragon Racing — where every promising simulator must eventually prove that it can finish the race.


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