Levels 0–14 taught you how Gran Turismo 7 works.

The remaining Café journey teaches you why the cars work.

From Menu Book 15 onward, the game moves quickly through American muscle, Japanese performance cars, European sports cars, rally machines, Porsche, Ferrari, GT-R and eventually full racing machinery. You learn that front-wheel drive, rear-wheel drive, four-wheel drive and mid-engine cars cannot be driven in the same way.

Power becomes easier to obtain, but harder to control. Tuning becomes available, but random upgrades often make the car worse. Your garage grows rapidly, yet GT7 still refuses to let you sell anything.

That is deliberate.

The game wants you to understand the value and purpose of your cars before it allows you to remove them.


🏎️ Menu Books 15–30: Learn the Car Before Changing It

By this stage, the answer to every difficult race can appear obvious:

Buy a faster car and add more power.

That may win the race, but it can also prevent you from learning anything.

Before tuning a car, drive it and identify the actual problem:

  • Does it understeer on entry?
  • Does the rear move under braking?
  • Are you applying the throttle too early?
  • Are the tires the real limitation?
  • Is the car unstable, or are your inputs too aggressive?
  • Are you entering the corner too fast and blaming the setup?

Your first upgrade should usually be tires. Better grip improves braking, rotation and acceleration without destroying the personality of the car.

After that, change only what you understand.

Do not install a turbo because the menu allows it. Do not reduce weight simply because the Performance Points increase. Do not turn a balanced road car into an uncontrollable monster and then spend another 100,000 credits trying to repair it.

Tune the weakness, not your ego.


⚙️ Menu Books 31–38: Your Garage Becomes a Toolbox

The later Café books introduce faster and more specialized cars. You begin using Porsche 911s, Supras, AMG models, Nissan GT-Rs, rally cars and Ferraris.

At this point, the garage is no longer just a collection.

It is a toolbox.

A car that seems useless today may later be needed for:

  • A manufacturer-specific event
  • A Performance Point-limited race
  • An Extra Menu
  • A Weekly Challenge
  • A classic-car championship
  • A tuning project
  • A special online event

This is why selling cars too early would be dangerous. A beginner sees an unused car and assumes it has no value. An experienced player understands that it may simply not have a purpose yet.

GT7 waits until the end of the main campaign before allowing you to make that decision.


🏆 Menu Book 39: Your Final Graduation Test

Menu Book 39 ends with the Championship: World GT Series.

This championship brings together everything the game has tried to teach you:

  • Consistent braking
  • Smooth rotation
  • Tire management
  • Track knowledge
  • Overtaking
  • Car setup
  • Race strategy
  • Driving under pressure

You cannot rely on one lucky lap. You need a car that works across several tracks and a driving style that remains consistent throughout the championship.

Complete Menu Book 39, watch the ending, and the original GT7 campaign is effectively finished.

The Car Valuation Service then appears inside the Used Car Dealership, allowing you to sell eligible cars from your garage.

This is the final major part of this progression series because, from a driving perspective, you now have everything you need.

The tracks are open.

Sport Mode is available.

You can tune cars, race online, earn credits and manage your garage.

GT7 is no longer telling you what to do next.


💰 How Much Is Your Garage Worth?

Suppose you followed the approach recommended throughout this series:

  • You bought only the required starter car.
  • You purchased the pickup needed during the Café campaign.
  • You avoided buying cars that the game would later give you.
  • You completed the Menu Books mainly with prize cars.
  • You collected the normal licence and mission rewards available along the way.

By the end of Menu Book 39, you may own roughly 60 cars, depending on your licence results, mission progress and championship reward choices.

The dealership value of the free cars earned through the early campaign can exceed 13 million credits, with the wider set of licence, mission and challenge rewards potentially pushing the total value much higher.

The Car Valuation Service does not return the full dealership price, and valuations change over time. However, a carefully built garage at this stage would likely produce roughly:

6,000,000–9,000,000 credits

if almost everything eligible were sold.

The precise result depends heavily on:

  • Which championship reward cars you received
  • Whether you earned licence and mission prize cars
  • The current daily valuations
  • The condition and mileage of individual cars
  • Whether some vehicles are temporarily valued above or below their normal level

Your Menu Book 39 reward alone can create a noticeable difference because the Aventador, Carrera GT and Huayra do not have equal values.

The important point is not whether the final total is exactly 6.8 or 8.2 million.

The point is that you can finish the main campaign with a garage worth several million credits while having purchased almost nothing.

That is GT7’s reward for patience.


🛑 Do Not Actually Sell the Entire Garage

The total garage value is useful as an experiment, not as a recommendation.

Selling every car would leave you rich but badly equipped.

You would soon discover that Weekly Challenges, Extra Menus and restricted events require cars you previously owned for free. Rebuying them could cost far more than you received by selling them.

The safest cars to sell are usually unnecessary duplicates.

Before selling anything, ask:

  • Do I own another example?
  • Is the car rare, invitation-only or difficult to replace?
  • Is it needed for an Extra Menu?
  • Could a Weekly Challenge require it?
  • Does it represent a useful drivetrain, class or historical category?
  • Am I selling it for a planned purchase or merely because I want credits?

Selling a rare car for quick money is not progress.

It is borrowing credits from your future self.

Also remember that the same model can generally only be sold once during a 24-hour period, so duplicate collections cannot always be liquidated instantly.


📅 What About Weekly Challenges and Collector Level 50?

Weekly Challenges become available after completing Menu Book 39 and watching the ending. They normally contain five selected events and award additional prizes for completing one, three and five races.

However, some selected races may still be unavailable if you have not opened the associated bonus Menu Book, reached its Collector Level requirement or obtained a suitable car.

For that reason, you should continue developing your collection and eventually aim for Collector Level 50.

Level 50 gives you the fullest version of GT7’s garage and tuning ecosystem, including access to the most advanced upgrade options. It also makes it much less likely that a future Weekly Challenge will ask for something completely outside your collection.

But reaching Level 50 should now be a background objective.

Do not spend the next several weeks buying expensive cars simply to force the number upward.

Use Weekly Challenges, Extra Menus, prize cars and normal progression to move toward it naturally.


🌐 Your Real Next Level Is Driver Rating B

Once Menu Book 39 is complete, Collector Level is no longer the best measurement of your development as a driver.

A high Collector Level mainly proves that your garage contains valuable cars.

It does not prove that you can race.

Your next serious target should be:

Driver Rating B

Reaching DR B means learning skills that Café races cannot fully teach:

  • Qualifying under pressure
  • Racing against unpredictable human opponents
  • Defending without blocking
  • Overtaking without contact
  • Surviving the opening lap
  • Maintaining pace over an entire race
  • Protecting your Sportsmanship Rating
  • Driving cleanly when another driver is only half a second behind
  • Recovering after mistakes without losing concentration

Start with Daily Races that use Balance of Performance and available loan cars. This prevents your garage or credit balance from deciding the result.

Choose one race combination and stay with it long enough to learn:

  • The braking references
  • The safe overtaking zones
  • The dangerous corners
  • The tire behaviour
  • The qualifying line
  • The race line
  • The places where other drivers usually make mistakes

Do not change cars after every bad result.

Do not chase Driver Rating by driving aggressively.

Protect your Sportsmanship Rating first, build consistency, and let speed develop through repetition.

Collector Level 50 means you have built the garage.

Driver Rating B means you have started becoming a racer.


🏁 The End of Progression — The Beginning of Racing

This is the final article in the GT7 progression series.

Not because Gran Turismo 7 runs out of content after Menu Book 39. There are still bonus Menu Books, Extra Menus, Weekly Challenges, licences, missions, circuit experiences, time trials, expensive legends and hundreds of cars to collect.

But the guided journey is over.

You can now:

  • Sell cars
  • Manage your own garage
  • Enter Sport Mode
  • Use loan cars in regulated races
  • Complete Weekly Challenges
  • Continue toward Collector Level 50
  • Tune and build cars for specific purposes
  • Choose your own racing direction

The game has finished opening doors.

From here, buying more cars will not automatically make you better. Completing another Café collection will not teach you as much as twenty serious online races at the same circuit.

Continue progressing toward Collector Level 50, but stop treating the Collector Level as your main score.

Your real progression is now measured in cleaner laps, better decisions and stronger racecraft.

The next target is not another unlock.

It is Driver Rating B.

And unlike a car, that cannot be bought.


Orrak1

bluedragonracing, granturismo7, gt7community, menubook39, carselling, carvaluation, collectorlevel50, driverrating, sportmode, weeklychallenges, playtowin, simracer, simracing


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